Augmented Reality Wildfire Tactical Decision Game

I designed and developed an augmented-reality decision-making game used in advanced wildfire science courses. The experience brings real-world fuel dynamics, terrain complexity, and tactical fire behavior challenges into the classroom through an interactive AR interface.
Students take on the roles of wildfire responders and local authorities, making coordinated decisions about fuel treatments, evacuations, resource allocation, and fireline construction. Their choices are projected onto a shared 3D landscape, built from real terrain and vegetation data, where a running wildfire simulation visualizes the impact of their decisions in real time.
I created the full visual and interactive system: scenario design, UI/UX, 3D terrain development, wildfire behavior visualization, and AR integration using the Meta Quest 3. The tool blends scientific accuracy with intuitive design, supporting teamwork, situational awareness, and systems thinking. It’s now used as a teaching and discussion platform to help students understand the complexity and uncertainty of wildfire management.

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