3D Character Design, The IntelliMedia Group, 2023-2024
Sculpting, textures, and rigging by Ethan Brain
Characters created for educational games developed in Unity.
The beekeeper character suit was created for an educational video game. The beekeeper suit was sculpted in ZBrush and the low poly and high poly meshes were baked in Adobe Substance Painter. The textures were painted in Adobe Substance Painter and then exported into Autodesk Maya for finalization and rigging. The full character was then brought into Unity for integration into the game environment.