The 3D room model was created in Autodesk Maya. The overarching concept was a room that was secretly built underneath a subway platform. The character who lived in the room collected old furniture items and made his own furniture out of scrap pieces of wood (The room was later abandoned). It was important to create textures and models that appeared aged, as well as designing and placing the furniture in positions that felt natural and heavily used.

Credits: 
3D models, textures, lighting, scene design, and rendering by Ethan Brain.  

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