All 3D character clothing designs were created during time of employment as a research assistant for the IntelliMedia Group, housed in the Center for Educational Informatics at North Carolina State University, Raleigh, NC. 
The beekeeper character suit was created for an educational video game. The beekeeper suit was sculpted in ZBrush and the low poly and high poly meshes were baked in Adobe Substance Painter. The textures were painted in Adobe Substance Painter and then exported into Autodesk Maya for finalization and rigging. The full character was then brought into Unity for integration into the game environment.  
These character clothing designs and textures were created in Zbrush and textured in Adobe Substance Painter. They were designed specifically for a web-hosted educational video game, which was created in Unity.   
Pajama texturing created in Adobe Substance Painter. The pajama pattern and tiger icon were created in Adobe Illustrator and imported into Substance Painter. 

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